Mapping Digital Game Culture in China: From Internet...

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Mapping Digital Game Culture in China: From Internet Addicts to Esports Athletes

Marcella Szablewicz
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In this book, Marcella Szablewicz traces what she calls the topography of digital game culture in urban China, drawing our attention to discourse and affect as they shape the popular imaginary surrounding digital games. Szablewicz argues that games are not mere sites of escape from Real Life, but rather locations around which dominant notions about failure, success, and socioeconomic mobility are actively processed and challenged. Covering a range of issues including nostalgia for Internet cafés as sites of youth sociality, the media-driven Internet addiction moral panic, the professionalization of e-sports, and the rise of the self-proclaimed loser (diaosi), Mapping Digital Game Culture in China uses games as a lens onto youth culture and the politics of everyday life in contemporary China. Based on ethnographic fieldwork conducted between 2009 and 2015 and first-hand observations spanning over two decades, the book is also a social history of urban China’s shifting technological landscape.
年:
2020
版本:
1
出版商:
Springer Nature
語言:
english
頁數:
218
ISBN 10:
3030361101
ISBN 13:
9783030361105
系列:
East Asian Popular Culture
文件:
PDF, 2.02 MB
IPFS:
CID , CID Blake2b
english, 2020
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